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Beginning HTML5 Games with CreateJS

Beginning HTML5 Games with CreateJS PDF Author: Brad Manderscheid
Publisher: Apress
ISBN: 1430263415
Category : Computers
Languages : en
Pages : 416

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Book Description
Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices. This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores. HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.

Beginning HTML5 Games with CreateJS

Beginning HTML5 Games with CreateJS PDF Author: Brad Manderscheid
Publisher: Apress
ISBN: 1430263415
Category : Computers
Languages : en
Pages : 416

View

Book Description
Beginning HTML5 Games with CreateJS provides a hands-on approach to get you up and running with the most comprehensive tools available for HTML5 Canvas game development. Whether you are brand new to making games or an experienced game developer, you’ll learn to fully utilize the CreateJS suite to bring your new or existing game techniques to desktop and mobile devices. This book covers everything from creating graphics in HTML5 Canvas to capturing user input (whether from keyboard, mouse, or touch) to using a state machine for efficient game control. There are practical (and fun) examples throughout the book, with four full game projects, including a mobile RPG. The book also covers optimizing your games for mobile and publishing them to app stores. HTML5 games are growing more and more popular, and the demand for HTML5 Canvas skills is on the rise. The CreateJS suite is a powerful toolset that will help you manage Canvas drawing and animations, asset loading, sound management, complex tweening, and much more. Using these robust libraries, you can build powerful and engaging games that reach a wide range of audiences and devices.

HTML5 Game Engines

HTML5 Game Engines PDF Author: Dan Nagle
Publisher: CRC Press
ISBN: 1466594004
Category : Computers
Languages : en
Pages : 216

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Book Description
Build and Distribute Your Game Using an HTML5 Game Engine As mobile hardware improves, HTML5 is gradually being used for gaming apps and a growing industry of game engines has begun to support it. HTML5 Game Engines: App Development and Distribution presents an introduction to development with HTML5 game engines as well as an in-depth look at popular engines. Along with downloadable example projects for each engine, the book provides techniques for packaging and distributing the final app to all the major platforms. Get Hands-On Guidance through Practical Techniques and Examples The book is divided into three parts. The first one covers the essentials of HTML5, discusses development strategies and techniques, and takes you through a basic pong game running in the browser with no dependencies. The second part implements four games using the Crafty, EaselJS, Impact, and Turbulenz game engines. In the third part, the author describes how several of these games are distributed on platforms, such as the Chrome Web Store, Apple iOS App Store, Google Play Store, and Facebook.

HTML5 Game Development by Example: Beginner's Guide

HTML5 Game Development by Example: Beginner's Guide PDF Author: Makzan,
Publisher: Packt Publishing Ltd
ISBN: 1785287885
Category : Computers
Languages : en
Pages : 354

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Book Description
HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool. HTML5 Game Development by Example Beginner's Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML5. By the end of the book, you'll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.

HTML5 for Flash Developers

HTML5 for Flash Developers PDF Author: Matt Fisher
Publisher: Packt Publishing Ltd
ISBN: 1849693331
Category : Computers
Languages : en
Pages : 322

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Book Description
A step by step guide with detailed examples.Experienced Flash AS3 programmers who are making the switch to Javascript and HTML5.

HTML5 Game Development HOTSHOT

HTML5 Game Development HOTSHOT PDF Author: Makzan
Publisher: Packt Publishing Ltd
ISBN: 1849695474
Category : Computers
Languages : en
Pages : 366

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Book Description
With a wide range of projects to build, this step-by-step guide will give you all the tools you need to create a variety of games. Whether you are familiar with the basics of object-oriented programming concepts, are new to HTML game development, or are familiar with just web design, this project-based book will get you up and running in no time. It will teach and inspire you to create great interactive content on the Web.

Advanced HTML5 Game Development

Advanced HTML5 Game Development PDF Author: Daniel Albu
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description


HTML5 Game Development

HTML5 Game Development PDF Author: Makzan
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
"HTML5 and related web standards, such as JavaScript and CSS3, enable the delivery of new and exciting multimedia using the native features of new and more capable web browsers. It allows game developers to create fun, exciting, and immersive games, as well as other interactive content to engage your users. This course will take you through all you need to know to get started creating your first game in HTML5. It starts by introducing you to working with HTML5 to create web-based games. Through practical game examples, you will understand how to work with HTML to create game logic, work with animations in CSS3, add audio, implement basic physics and collision detection, build levels, and polish the game with menus and game over sequences. You will see how to write games with the graphical in-browser drawing capabilities of HTML Canvas, with the support of the CreateJS library. It also covers how to make games mobile-friendly. By the end of this video, you will be comfortable creating in-browser games in HTML and CSS."--Resource description page.

The Truth About HTML5

The Truth About HTML5 PDF Author: RJ Owen
Publisher: Apress
ISBN: 1430264160
Category : Computers
Languages : en
Pages : 200

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Book Description
The Truth About HTML5 is for web designers, web developers, and front-end coders who want to get up to speed with HTML5. The book isn't afraid to point out what everyone gets wrong about HTML5's new markup, so you don’t make the same mistakes. It will show you what rocks in HTML5 today and what the future holds. Marking up a basic web page shouldn't be a quasi-religious exercise where the high priests of HTML5 must be consulted for their interpretation of the holy texts (the HTML5 spec). Don’t waste hours trawling through confusing, poorly researched, and often flat-out wrong information on the Internet. Get the truth on HTML5's markup here. You'll also find out about HTML5's new microdata standard that's being used on major websites, such as eBay and IMDB, right now, and get the low-down on the Canvas object and what it can and can't do for you. The book also covers how HTML5 affects CMSs and web apps, what HTML5 means for mobile, and what the future holds. HTML5 isn't one big blob of technology that will be "finished" at some point in the future. It’s a grab bag of cool stuff, much of which has been around for years. Learn what’s well supported and ready to go today. Now that the initial wave of hype is over, it's time to learn the truth about HTML5.

SFML Blueprints

SFML Blueprints PDF Author: Maxime Barbier
Publisher: Packt Publishing Ltd
ISBN: 1784395773
Category : Computers
Languages : en
Pages : 298

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Book Description
This book is for developers who have knowledge of the basics of the SFML library and its capabilities in 2D game development. Minimal experience with C++ is required.

Mastering HTML5 Game Development

Mastering HTML5 Game Development PDF Author: Daniel Albu
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
"HTML5 is the fifth revision of the HTML standard, which is a core technology used for structuring and presenting content on Internet. Its innovative features such as Canvas, Audio, and Video elements make it a potential game building tool. While you can use Objective-C to build games just for iOS, HTML5 gives you the ability to build games for a multitude of platforms. This is the reason game developers and designers absolutely love HTML5--it simplifies the job of creating graphically-rich interactive games for the Internet and mobile devices. This video course will help you to create interactive, dynamic, and colorful games with HTML5. We'll build a breakout game, using HTML5 Canvas to create the graphics and the main stage. We'll use CreateJS and its modular libraries to build a visually-rich game. We'll make it interactive by adding a keyboard, mouse, and touch support. Then we'll move on to set up the audio required for the game using WebAudio and HTML Audio. We'll show you how to take advantage of the SQL-like data storage facility of HTML5. Then, we'll make our game robust by carrying out its testing and debugging. Finally, we'll dive into common errors and pitfalls that developers usually commit and a way to avoid them. By the end of the course, you will be able to take full advantage of all the HTML5 features to create advanced and interactive games."--Resource description page.